📁 Elena Rosa3D · XR · Traditional MediaMA Arizona State University
Narrative and Emerging Media MFA Otis College of Art and Design New Genres Film and PerformanceBA Drama Centre London
TheatrePortfolioLast updated 07 2025
Network:
elenarosamail@gmail.com
current work
Feeling and FormThe Women that find MeAmargosaLa Brea Tar PitsCaringtown Court
Developed in conversation with the Music Center Los Angeles Innovation Lab
Feeling and Form is an audiovisual prototype that looks at how classical music can bring memory to life through space and digital motion. At the center is a 3D scan — a Gaussian splat — of Libby, the porcelain fountain sculpture in the Blue Ribbon Garden. It’s made of broken Delft blue pieces, and something about its fragmented beauty and quiet strength stayed with me.
I wanted to explore what it would mean to “break and unbreak” it again, this time through sound. The piece moves to a Bach cello solo — the splat breathing in sync with the music, almost alive.
B
Caringtown Court – Narrative VR Game World (In Development)
2025
Caringtown Court is a narrative-driven immersive world blending courtroom drama with surreal civic fantasy, farce, and melodrama. Set in a mythic small town where justice is as emotional as it is procedural, players navigate a layered reality filled with memory, spectacle, and the theater of the law. VR integration deepens spatial engagement, allowing scenes to unfold from multiple embodied perspectives.
Part absurd satire, part political allegory, Caringtown Court explores how interactive storytelling can transform public rituals into spaces of reflection, resistance, and play. The project is part of a larger worldbuilding initiative centered on identity, care, and collective possibility.
C
Project Amargosa – For Gilles Jobin Company
Volumetric documentation by Elena Rosa and Margaret LaCorte using Gaussian splatting techniques for Gilles Jobin Company
Margaret and I worked on Project Amargosa as part of a larger XR production by choreographer and director Gilles Jobin (Cosmogony, VR_I, Dance Trail), contributing volumetric assets for use in immersive environments.
The project focused on documenting the Amargosa Opera House and Hotel, a remote cultural landmark in Death Valley Junction, California. Using a Gaussian splatting workflow, we captured the site’s theatre space, crumbling facades, sculptural elements, and surrounding desert — creating spatial datasets that preserve its fragile atmosphere and architectural detail.
At the center of the capture is the legacy of Marta Becket, a dancer and painter who transformed the Amargosa into a one-woman performance palace, filling its walls with hand-painted murals and performing for decades in near isolation. Her presence haunts the space, and became integral to the tone of the volumetric work.
Project Amargosa serves as both an archival gesture and a poetic rendering — preserving a vanishing world and translating it into immersive, embodied memory.
D
Rehearsal for Repair, 2025
Paper
24 X 24
In this series of twelve works, I explore the relationship between presence and disappearance — how the body can be extruded, abstracted, and reshaped across mediums.
These objects started out as photographs from a series I did years ago. The original photos are in my past work photography section. I began by painting large pieces of cloth, then hung them and performed in front of them — capturing that performance as the piece itself. Later, I took those images and transformed them into paper sculptures.
The process is one of breaking and reconfiguring — pulling the work apart to return it in a new form. The resulting sculptures are ghostly bodies that hover between image and object, surface and depth.
I like how space is considered here — the space an object occupies versus the space a two-dimensional image occupies. I think one feels more psychological.
E
Sundance New Frontier 2024
This project was part of Sundance’s New Frontier 2024 — and honestly, it was one of those moments where art, tech, and community all crossed paths in a really cool way.
I was asked to design and build the artwork for a virtual gathering space — something that felt grounded, warm, and a little bit magical. The idea was to create a place by the river where Sundance alumni could drop in, connect, and just be together during the festival.
The space lived online for the duration of the festival and became this unexpected little hub — a kind of digital commons for casual meetups, screenings, and late-night conversations. It wasn’t just about the visuals; it was about making a space that felt human inside a virtual world.
F
Fossil Frontier: La Brea 360°
2024
I was part of the team that created this 360° educational video at the La Brea Tar Pits. We shot both inside and outside the museum, capturing an incredible sense of place — from the bubbling tar pits to the fossil labs where scientists work. I edited the final piece, combining our 360° footage with archival stills and video to tell the story of Los Angeles’ prehistoric past. What came together was a layered, immersive experience that lets viewers step into the world of ancient LA and the ongoing work of uncovering it.